Virtual products are the nature of no matter, and products that cannot choose logistics transportation by default during online release. Virtual commodities or virtual social services that can be traded by virtual currency or real currency transactions. Commodities include physical products and virtual products, and virtual products include digital products and non -digital products. Stocks refers to digital products and services in the e -commerce market. Digital products and services that can be used through downloading or online are specifically available. Commodities, virtual commodities or virtual social services for virtual currency or real currency trading. Stocks mainly include computer software, stock markets and financial information, news, news, books, magazines, music images, TV shows, search, virtual cloud consoles, virtual cloud disks, virtual optical drives, APP virtual applications, virtual products, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks Some products and online services in the game. Extension information: The physical characteristics of virtual commodities: (1) Virtual commodities are not easy to destructive; (2) Virtual products are the most typical knowledge of knowledge. Experience products, it provides consumers with useful knowledge and information. Its form is intangible and cannot be observed and touched; (3) The content can be changed; Copy, and the marginal cost of its replication is almost zero; (5) It has speed advantages. The economic characteristics of virtual commodities: (1) Virtual products are generally a product with high sinking costs and low -edge costs; (2) Non -exclusiveness; (3) Easy to be customized and personalized, which leads to the easy -to -emerge economy economy in the virtual product market; (4) timeliness; (5) has network externality, and its value depends on users who use virtual commodities quantity. Reference materials: Baidu Encyclopedia-Virtual Commodity
Virtual products are the nature of no matter, and products that cannot choose logistics transportation by default during online release. Virtual commodities or virtual social services that can be traded by virtual currency or real currency transactions. The products include physical products and virtual products, and virtual products include digital products and non -digital products. Virtual commodities refer to digital products and services in the e -commerce market (referring to digital products and services that can be used through downloading or online). It has no real nature. Virtual commodities or virtual social services for virtual currency or real currency transactions. Virtual products mainly include computer software, stock markets and financial information, news, books, books, magazines, music images, TV shows, search, virtual cloud consoles, virtual cloud disks, virtual optical drives, APP virtual applications, virtual products, online games in online games in online games Products and online services.
It does not mean the real thing, it is sold on the Internet. Essence At present, virtual commodities mainly include the following categories: 1. Online game points, online game equipment, QQ numbers, Q coins, etc.; 2. Mobile/Unicom/Xiaolingtong recharge card; 3.IP card/network phone/software serial number; 4 . Online shop decoration/picture storage space, etc. 5. E -book, network software is a real thing that is not real, but it is still a product that is traded. Hope to accept thank you! Intersection Intersection
Virtual transactions refer to the transaction of virtual items. Stremia is actually a natural derivative produced with online eras and online games. Online games are the most important part of virtual transactions, but one -sidedly thinking that virtual transactions only exist in online games are incorrect. , Rent virtual space, virtual hard disk, and network surfing in the form of payment can be included in the scope of virtual transactions, so the vast market of virtual transactions may not be expected by everyone at the beginning. In the era of online games, some of them have even completely changed the lifestyle of many people.
00:00 / 03: 4570% shortcut keys to describe space: Play / suspend ESC: exit full screen ↑: increase volume 10% ↓: reduced volume decrease by 10% →: single fast forward 5 seconds ←: single fast retreat 5 seconds Press hold up and hold it up. Here you can drag no longer appear in the player settings to reopen the small window shortcut key description
Virtual products are the nature of no matter, and products that cannot choose logistics transportation by default during online release. Virtual commodities or virtual social services that can be traded by virtual currency or real currency transactions. Commodities include physical products and virtual products, and virtual products include digital products and non -digital products.
Stocks refers to digital products and services in the e -commerce market. Digital products and services that can be used through downloading or online are specifically available. Commodities, virtual commodities or virtual social services for virtual currency or real currency trading.
Stocks mainly include computer software, stock markets and financial information, news, news, books, magazines, music images, TV shows, search, virtual cloud consoles, virtual cloud disks, virtual optical drives, APP virtual applications, virtual products, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks, networks Some products and online services in the game.
Extension information:
The physical characteristics of virtual commodities:
(1) Virtual commodities are not easy to destructive;
(2) Virtual products are the most typical knowledge of knowledge. Experience products, it provides consumers with useful knowledge and information. Its form is intangible and cannot be observed and touched;
(3) The content can be changed; Copy, and the marginal cost of its replication is almost zero;
(5) It has speed advantages.
The economic characteristics of virtual commodities:
(1) Virtual products are generally a product with high sinking costs and low -edge costs;
(2) Non -exclusiveness;
(3) Easy to be customized and personalized, which leads to the easy -to -emerge economy economy in the virtual product market;
(4) timeliness;
(5) has network externality, and its value depends on users who use virtual commodities quantity.
Reference materials: Baidu Encyclopedia-Virtual Commodity
Virtual products are the nature of no matter, and products that cannot choose logistics transportation by default during online release. Virtual commodities or virtual social services that can be traded by virtual currency or real currency transactions.
The products include physical products and virtual products, and virtual products include digital products and non -digital products. Virtual commodities refer to digital products and services in the e -commerce market (referring to digital products and services that can be used through downloading or online). It has no real nature. Virtual commodities or virtual social services for virtual currency or real currency transactions. Virtual products mainly include computer software, stock markets and financial information, news, books, books, magazines, music images, TV shows, search, virtual cloud consoles, virtual cloud disks, virtual optical drives, APP virtual applications, virtual products, online games in online games in online games Products and online services.
It does not mean the real thing, it is sold on the Internet. Essence At present, virtual commodities mainly include the following categories: 1. Online game points, online game equipment, QQ numbers, Q coins, etc.; 2. Mobile/Unicom/Xiaolingtong recharge card; 3.IP card/network phone/software serial number; 4 . Online shop decoration/picture storage space, etc. 5. E -book, network software
is a real thing that is not real, but it is still a product that is traded. Hope to accept thank you! Intersection Intersection
Virtual transactions refer to the transaction of virtual items.
Stremia is actually a natural derivative produced with online eras and online games. Online games are the most important part of virtual transactions, but one -sidedly thinking that virtual transactions only exist in online games are incorrect. , Rent virtual space, virtual hard disk, and network surfing in the form of payment can be included in the scope of virtual transactions, so the vast market of virtual transactions may not be expected by everyone at the beginning. In the era of online games, some of them have even completely changed the lifestyle of many people.
00:00 / 03: 4570% shortcut keys to describe space: Play / suspend ESC: exit full screen ↑: increase volume 10% ↓: reduced volume decrease by 10% →: single fast forward 5 seconds ←: single fast retreat 5 seconds Press hold up and hold it up. Here you can drag no longer appear in the player settings to reopen the small window shortcut key description